The animation concepts follow a shared pattern: a character takes on the role of a stunt performer executing a trick. While the physical action is identical, each character handles the pressure differently. This constraint allowed us to experiment with distinct illustration styles, audio landscapes, and personalities.
To support this exploration, I built a dedicated Blender pipeline that handles everything from character animation to product and structural presentations. Setting up the core system took about two weeks, but once the foundation was live, switching the entire project to a completely new visual style took less than a day. Using the EEVEE engine made the process incredibly fast, allowing for near-real-time iteration and rendering.